Extracting will net you some in-game currency that you can use to buy weapons and gadgets in follow-up matches. In it, you and your squadmates need to hunt down AI soldiers, steal their data drives, and then extract before enemy squads take you out (you can also hunt other players for additional drives). Notably, Battlefield 2042's Hazard Zone isn't anything special. Source: Windows Central (Image credit: Source: Windows Central) ![]() Class limitations are one of the core things that encouraged players to play as a team, which makes the implementation of Specialists especially disappointing. In 2042, those limitations are gone, meaning everyone on the battlefield is a jack of all trades. Traditionally, classes with these gadgets were balanced with limitations, such as the inability to use assault rifles as the Engineer in exchange for the ability to equip rocket launchers. Snipers are no longer tied to the Recon class, while all players can now use rocket launchers and C4. These include the wingsuit-equipped Sundance and Mackay with his Grappling Hook, both of which have a huge impact on fundamental gameplay.Īll Specialists can also equip weapons and gadgets that have traditionally been restricted by class choice. Some Battlefield 2042 Specialists feel like they're significantly more useful than other characters, leading to situations where you feel like you're at a disadvantage by not using them. However, the current iteration of the system is pretty flawed. The idea is cool and theory, and the power of Specialist abilities can lead to some big plays. The biggest problem I have with Battlefield 2042 is the Specialist system, which has replaced Battlefield's traditional classes with individual characters that come with unique abilities and traits. The Specialist system is cool in theory, but DICE's execution is flawed. Specialist Irish is great for locking down important chokepoints. ![]() With visuals like these, watching the chaos of 128-player matches unfold in front of your eyes is spectacular. Audio and graphics are as snazzy and impressive as ever, especially with ray tracing enabled. Lastly, the game's presentation is great overall, which is typical of DICE and its in-house Frostbite engine. I've had a blast rapidly switching between attachments to adapt to the enemy and spawning tanks in places they're not supposed to be (I've shot down several helicopters by spawning them on buildings). The former allows you to swap between your weapon attachments on the fly, while the latter provides on-demand ground vehicles airdropped to your location. I also love Battlefield 2042's Plus System and vehicle call-ins, both of which are new for the franchise. Source: Electronic Arts (Image credit: Source: Electronic Arts) Each map in 2042 has its own character and charm, and I appreciate that variety. Renewal features several dense chokepoints where defensive tactics shine, while the sandstorms of Hourglass restrict visibility and corral players into close-quarters combat. For instance, the sprawling glaciers and ice sheets of Breakaway are open and encourage lots of heavy vehicle play, while the claustrophobic mazes of shipping containers on Manifest are best conquered with lots of infantry. The game's six other maps were designed with carefully-placed sightlines and spawn zones, and each map features a distinct theme and overall design direction. In 2042, they're armored like a tank and come with multiple grenade launcher and minigun gunner positions, giving them the durability and firepower necessary to act as a mobile spawn point for teammates to use near objectives.īattlefield 2042's maps are also excellent across the board, with the sole exception being Orbital due to its overly-flat terrain and sparse layout. The developers even managed to make transport helicopters good, which is a first for Battlefield.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |