I never thought that there would be three more cat or gods. The family has been a child, but now it is just an ordinary college student Lin Tianliao. There is a patron saint in the idol, and there is also a god watching under the performance stage of the sacrifice. So far it’s an interesting story, and a fun modern twist on the fantasy genre by telling the story via a simulated instant messenger.Have you ever imagined that a furry or appears next to you? What if they were the gods who had heard the name since childhood? In the story of a big cat at home, you will soon discover the price of a dream come true. If you don't want to pay to support the game/devs, you don't have to, but a few bucks isn't much to ask. I think a reason that is.is because texting is so fundamental to us all now, a way for nearly everyone to communicate, that at a subconscious level it bridges a gap between the game and the player. As you play there are breaks between texting 'periods' that help to make you feel like you really are texting with someone, and I find myself biting at the bit at times wondering 'where are you, what's going on?' and forgetting, at least for a moment or two, that it's a game. It's not exactly a "Visual Novel" since it's mostly text, but like any VN you make choices along the way to help shape the story. It plays out via texting between you and the main character, with 'photos' thrown in now and then. That being said, this game has me hooked. People complaining about having to pay four bucks to see images need to get some perspective. It’s good, just wish they did more with their concept then feed you a book one text at a time. The developers didn’t think to actually give the player more options or at least have the dialogue options be a little more articulated so it looks like you and Beek are equals in the conversation rather then Beek ranting to a brick wall. I would expect a visual novel game that takes place on an instant messenger to involve communication between you and the main character rather then just Beek rambling on and on sending out multiple paragraphs of texts while you only send a single two or three word response that has virtually no effect on the story. Sadly the format seems to only exist for convenience rather then innovation. By taking this approach, the story feels more intimate and allows the player to immerse themselves in the narrative and allow their suspension of disbelief make them think for a moment the events might actually be happening in some alternate universe that you somehow can get signal to. So far it’s an interesting story, and a fun modern twist on the fantasy genre by telling the story via a simulated instant messenger. I have thoroughly enjoyed this game, and I think you will too. You should definitely get this game if you like stories and games with choices. This is a great game and I wish there were more like this. It doesn’t matter, I just probably missed something. I love basically every thing about it, but I don’t know if BEEK is a girl or a boy. I think my game got stuck once because BEEK was online but not saying anything so I used the button and it fixed it right up. I think you should add a setting to make the time in the game match your time, but I don’t know if that would mess anything up. The last bit with the dev mode has a lot less control and your basically just following a story line, but still. The long intervals and random times messaging you makes it so it’s inevitable that you miss some stuff and mess up the time. The part with the spinning runes is kinda confusing but it’s probably meant to be that way. ‘SOME SPOILERS, GET THIS GAME AND FINISH STILL THOUGH’
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |